FC Playbook

FC 26 Set Piece Controls

The 41 set piece inputs of FC 26, grouped by the restart: free kicks, the second and third takers over the ball, corners, throw-ins and penalties. Pick a group to see only that one.

+
together
then
one after another
or
either works
hold
keep it held
tap
a quick press
×2
press twice
release
let go
flick
flick the stick
stick direction
rotate the stick

Updated

Free Kicks

Aiming, striking, and the wall in front of you.

  • Aim

    Sets the direction of the free kick, whether you are shooting past the wall or picking out a teammate.

    Tip: For a curled shot, aim just past the wall player nearest the keeper with about three to three and a half bars.

    Move LS
  • Reticle Aim

    Moves the contact point on the ball, which sets the spin and how the shot curls or dips.

    Tip: Striking the side of the ball turns the shot into an inside or outside foot curler, so check the shot type first.

    Move RS
  • Ground Pass

    Plays the free kick short along the ground to a teammate instead of shooting.

    Press A
  • Lob Pass / Cross

    Lifts the free kick into the air as a cross into the box or a lofted pass to a teammate.

    Press X
  • Select Kick Taker

    Picks which player takes the free kick, so your best dead-ball specialist is on the ball.

    Tip: Choose a player with the Dead Ball PlayStyle and high free kick accuracy; a left-footer suits kicks from the left.

    Press RT
  • Add Kick Taker

    Brings another player to stand over the ball, giving you a second option to shoot, pass or dummy.

    Press RB or press LT
  • Wall Jump

    Makes your defensive wall jump to block a free kick aimed over the top.

    Tip: Attackers can aim low under a jumping wall, so do not jump on every kick.

    Press Y
  • Wall Charge

    Moves your wall forward toward the kicker to close the gap and block the shot earlier.

    Tip: Charging too early can get your players warned or even booked by the referee.

    Press A
  • Move Wall

    Shifts the whole wall sideways to cover the side of the goal you think the kick is aimed at.

    Press LT or press RT
  • Move Goalkeeper

    Nudges your goalkeeper left or right before the kick to cover the side of the goal the wall leaves open.

    Press X or press B

Extra Kick Takers

The second and third player over the ball.

  • Call 2nd Kick Taker

    Brings a second player to the ball so the defense cannot tell who will take the kick or how.

    Tip: With two takers you can shoot with either, lay the ball off, chip it up or run one over the ball as a decoy.

    Press LT
  • 2nd Kick Taker Shot

    Lets the second taker strike the free kick instead of the first, using their foot and angle for the shot.

    Press LT + press B
  • 2nd Kick Taker Layoff Pass

    Lays the ball off along the ground to the second taker, who shoots from a fresh angle.

    Press LT + press A
  • 2nd Kick Taker Lob

    Chips the ball up for the second taker to hit on the volley instead of striking a dead ball.

    Press LT + press X
  • 2nd Kick Taker Run Over Ball

    Has the second taker fake a shot and run over the ball, so another taker can strike once the decoy is done.

    Press LT + press B, then press A
  • Call 3rd Kick Taker

    Adds a third player at the ball, giving you one more shooter or decoy for the free kick.

    Press RB
  • 3rd Kick Taker Shot

    Has the third taker shoot instead of the others, adding a third foot and angle to choose from.

    Press RB + press B
  • 3rd Kick Taker Run Over Ball

    Has the third taker fake a shot and run over the ball, one more decoy before a teammate strikes.

    Press RB + press B, then press A
  • Co-op Change Set Piece User

    Passes control of the set piece to another co-op player on your side before the kick is taken.

    Move LS + move RS

Corners

The delivery, and the runs to meet it.

  • Aim Kick

    Sets where the corner is aimed, such as the near post, far post or penalty spot.

    Move LS
  • Reticle Aim

    Moves the target marker for the delivery, where a lower spot gives a flatter cross and a higher one a lofted ball.

    Move RS
  • Corners - Lob Cross

    Floats the corner into the box for teammates to attack in the air.

    Tip: About one and a half to two bars suits the near post, while three to three and a half reaches the far post.

    Press X
  • Corners - Pass

    Plays the corner short along the ground to a nearby teammate instead of crossing it in.

    Tip: Call a teammate over first so the pass has a close target, then cross or lay it back once they receive.

    Press A
  • Display Corner Tactics

    Opens the menu of called runs, so you can send a teammate to a chosen area before the corner is taken.

    Tip: FC 26 also lets you set corner roles such as Near Post, Back Post and Top of Box in your set piece assignments.

    Press D-pad Up
  • Run Near Post

    Sends a teammate to attack the near post for a quick header or flick-on in front of the defenders.

    Tip: Aim just in front of the near post with about one and a half to two bars for a low, fast ball.

    Press D-pad Up, then press D-pad Down
  • Run Far Post

    Sends a teammate to attack the back post, a target for a longer cross over the defenders.

    Tip: Put your best header on the back post and give the cross about three to three and a half bars of power.

    Press D-pad Up, then press D-pad Up
  • Edge of Box Run

    Pulls a teammate to the top of the penalty area, ready for a ball played back out for a shot.

    Tip: Pick them out with a low, two-bar delivery aimed away from the crowded goalmouth.

    Press D-pad Up, then press D-pad Left
  • Crowd the Goalkeeper

    Sends a teammate to stand near the goalkeeper, crowding their space as they try to deal with the cross.

    Press D-pad Up, then press D-pad Right

Throw-ins

Short, long, and the fake.

  • Move Along Line

    Throw-in

    Walks the thrower up or down the touchline before the throw to find a better angle.

    Move LS
  • Short Throw-in

    Throws the ball low and short to a nearby teammate, the safe way to keep possession.

    Tip: FC 26 lets you set a left and a right throw-in taker in your team's set piece assignments.

    Press A
  • Short Throw-in (Manual)

    Throws into space ahead of a teammate instead of to their feet, so they can run onto it down the wing.

    Press Y
  • Long Throw-in

    Throws the ball high and further up the pitch, reaching teammates beyond the nearest markers.

    Tip: Hold longer for more distance; a player with the Long Throw PlayStyle reaches much further up the pitch.

    Hold X or hold A
  • Fake Throw

    Fakes the throw so a tight marker commits, then lets you throw to a teammate left in space.

    Press X + press A or press A + press X

Penalties

Both ends of the spot kick.

  • Aim

    Picks where the penalty goes, from either corner to straight down the middle.

    Tip: The corners are hardest to save, and not aiming at all sends the shot down the middle.

    Move LS
  • Shoot

    Strikes the penalty, timed against a circle around the ball that shrinks and grows with the taker's composure.

    Tip: Shoot when the circle is small but not red, and keep power near 90 percent so the ball stays on target.

    Press B
  • Finesse Shot

    Curls the penalty toward the corner with a placed strike instead of relying on raw power.

    Press RB + press B
  • Chip Shot

    Chips the penalty softly, usually down the middle, to beat a goalkeeper who dives early.

    Press LB + press B
  • Select Kick Taker

    Chooses which player steps up to take the penalty.

    Tip: Pick someone with high penalties, composure and shot power for an easier circle to time and a faster shot.

    Press RT
  • Goalkeeper Move Side to Side

    Shuffles your goalkeeper along the line before the kick, a mind game to make the taker second-guess.

    Tip: A small step toward your chosen side just before diving improves reach, especially for top corners.

    Move LS
  • Goalkeeper Dive

    Dives the goalkeeper toward the zone you pick, guessing where the penalty is going.

    Tip: Flick as the taker's foot meets the ball; too early and the keeper commits, too late and the ball is past.

    Move RS
  • Goalkeeper Gestures

    Plays a gesture or taunt on the line to distract the taker before the penalty.

    Press A or press B or press X or press Y

Every FC 26 input, section by section