FC 26 Dribbling Controls
The 21 inputs that move your player and settle the ball in FC 26: running and shielding, what happens as the ball arrives, and the locks and cancels. Skill moves have a page of their own. Pick a group to see only that one.
- +
- together
- then
- one after another
- or
- either works
- hold
- keep it held
- tap
- a quick press
- ×2
- press twice
- release
- let go
- flick
- flick the stick
- stick direction
- rotate the stick
Updated
Running and Shielding
Carrying the ball, and keeping a defender off it.
Move Player
Moves your controlled player around the pitch and dribbles the ball in the direction you point.
Tip: FC 26 sped up jog dribbling, so carrying the ball without sprinting covers ground faster than in past games.
Move LSSprint
Runs at full speed, with or without the ball, to break into space or chase down a run.
Tip: Holding sprint as a loose ball drops makes the player accelerate straight toward where they can reach it.
Hold RT + move LSControlled Sprint
Runs faster than a normal dribble while keeping the ball close, trading top speed for control.
Tip: Starting in a controlled sprint and then bursting into a full sprint can catch a defender off guard.
Press RBStrafe Dribble
Dribbles sideways with the body kept facing the goal, so you can hold the ball close and look for a pass.
Tip: It is slow, so use it to keep the ball while a passing option opens up, not to beat a defender for pace.
Press LB + move LSShield / Jockey
With the ball, puts the body between it and the defender; without it, jockeys to stay goal-side of the attacker.
Tip: Players with high Strength and Aggression are generally better at shielding the ball.
Hold LT + move LSProtect Ball
Keeps the player's body between the ball and the nearest opponent to hold possession, including while receiving.
Tip: Holding it before a pass arrives improves the first touch at the cost of speed; the earlier you hold, the more control.
Hold LTShield Step In / Push Back
Steps the player's body into a nearby opponent to hold them off and protect the ball.
Press LTJostle
Ball in the air
Uses the body to battle an opponent for position as a high ball drops, to win it or make room for a header.
Tip: It works best when you are in front of the opponent, and the stronger player gains more from the contest.
Press LTStop Ball
Brings the ball to a dead stop under the player's feet, halting the run so you can reset.
No direction on LS + press RTStop and Face Goal
Stops the player and turns them to face the opponent's goal, ready for a shot or a forward pass.
No direction on LS + press LB
First Touch and Receiving
What happens as the ball arrives.
First Touch / Knock-On
Pushes the ball well ahead with the first touch so the player can sprint onto it into open space.
Tip: Only use it with space ahead; in a crowded midfield the long touch often hands the ball to an opponent.
Press RT + flick RS in any direction (twice, then hold the direction)Controlled First Touch / Effort Touch
Takes a sharp touch in the chosen direction as the ball arrives, quicker than a normal touch but safer than a knock-on.
Tip: Works well when a defender is rushing in and you have a little room to take the ball away from them.
Press RB + flick RS in any direction or hold RS in any directionDisguised First Touch
Receives the ball with a deceptive touch that hides which way the player will go, to unsettle a close marker.
Hold LB + press RB + move LS towards the ballLet Ball Run
Leaves an incoming pass untouched so it keeps rolling past the player, who moves away from the ball.
Tip: Since FC 25 the move starts as soon as you input it rather than when the ball arrives, so you can commit early.
Hold RB + move LS away from the ballDummy a Pass
Lets an incoming pass run past the player to a teammate behind, fooling a defender who expects a touch.
Tip: Only works if the defender commits to the first receiver and the pass is rolling toward a teammate, ideally toward goal.
No direction on LS + hold RBFlick Up
Flicks the ball up into the air with a touch, setting the player up for a volley.
Tip: Repeated flick ups in a row become less effective, and acrobatic shots straight after a flick lost accuracy in FC 26.
Hold RS in any direction
Locks and Cancels
Who you control, and how to abandon what you started.
Skill Moves
Performs tricks such as step-overs and feints to beat a defender; which moves work depends on the player's star rating.
Tip: If the inputs feel hard, the Simplified Skill Moves accessibility setting chooses a fitting move from a single flick.
Move RSPlayer Lock
Locks your control onto an off-the-ball teammate while the AI handles the ball carrier, so you steer the run yourself.
Tip: Player Lock is off by default; turn it on in the gameplay settings before this input does anything.
Move LS + move RSSwitching (Player Lock)
Picks which teammate to lock onto by flicking toward them, moving your control from the ball carrier to that player.
Tip: Avoid flicking the instant you activate the lock; rushing it is an easy way to pick the wrong teammate.
Flick RS in any directionHard Super Cancel
Cancels the action in progress, such as a shot or pass wind-up or an automatic run to the ball, and gives you full control.
Press LB + press RB + press LT + press RTCancel Foul Advantage
Stops play after a foul when the referee has waved advantage, so you take the free kick instead of playing on.
Press LT + press RT