FC Playbook

FC 26 Dribbling Controls

The 21 inputs that move your player and settle the ball in FC 26: running and shielding, what happens as the ball arrives, and the locks and cancels. Skill moves have a page of their own. Pick a group to see only that one.

+
together
then
one after another
or
either works
hold
keep it held
tap
a quick press
×2
press twice
release
let go
flick
flick the stick
stick direction
rotate the stick

Updated

Running and Shielding

Carrying the ball, and keeping a defender off it.

  • Move Player

    Moves your controlled player around the pitch and dribbles the ball in the direction you point.

    Tip: FC 26 sped up jog dribbling, so carrying the ball without sprinting covers ground faster than in past games.

    Move LS
  • Sprint

    Runs at full speed, with or without the ball, to break into space or chase down a run.

    Tip: Holding sprint as a loose ball drops makes the player accelerate straight toward where they can reach it.

    Hold RT + move LS
  • Controlled Sprint

    Runs faster than a normal dribble while keeping the ball close, trading top speed for control.

    Tip: Starting in a controlled sprint and then bursting into a full sprint can catch a defender off guard.

    Press RB
  • Strafe Dribble

    Dribbles sideways with the body kept facing the goal, so you can hold the ball close and look for a pass.

    Tip: It is slow, so use it to keep the ball while a passing option opens up, not to beat a defender for pace.

    Press LB + move LS
  • Shield / Jockey

    With the ball, puts the body between it and the defender; without it, jockeys to stay goal-side of the attacker.

    Tip: Players with high Strength and Aggression are generally better at shielding the ball.

    Hold LT + move LS
  • Protect Ball

    Keeps the player's body between the ball and the nearest opponent to hold possession, including while receiving.

    Tip: Holding it before a pass arrives improves the first touch at the cost of speed; the earlier you hold, the more control.

    Hold LT
  • Shield Step In / Push Back

    Steps the player's body into a nearby opponent to hold them off and protect the ball.

    Press LT
  • Jostle

    Ball in the air

    Uses the body to battle an opponent for position as a high ball drops, to win it or make room for a header.

    Tip: It works best when you are in front of the opponent, and the stronger player gains more from the contest.

    Press LT
  • Stop Ball

    Brings the ball to a dead stop under the player's feet, halting the run so you can reset.

    No direction on LS + press RT
  • Stop and Face Goal

    Stops the player and turns them to face the opponent's goal, ready for a shot or a forward pass.

    No direction on LS + press LB

First Touch and Receiving

What happens as the ball arrives.

  • First Touch / Knock-On

    Pushes the ball well ahead with the first touch so the player can sprint onto it into open space.

    Tip: Only use it with space ahead; in a crowded midfield the long touch often hands the ball to an opponent.

    Press RT + flick RS in any direction (twice, then hold the direction)
  • Controlled First Touch / Effort Touch

    Takes a sharp touch in the chosen direction as the ball arrives, quicker than a normal touch but safer than a knock-on.

    Tip: Works well when a defender is rushing in and you have a little room to take the ball away from them.

    Press RB + flick RS in any direction or hold RS in any direction
  • Disguised First Touch

    Receives the ball with a deceptive touch that hides which way the player will go, to unsettle a close marker.

    Hold LB + press RB + move LS towards the ball
  • Let Ball Run

    Leaves an incoming pass untouched so it keeps rolling past the player, who moves away from the ball.

    Tip: Since FC 25 the move starts as soon as you input it rather than when the ball arrives, so you can commit early.

    Hold RB + move LS away from the ball
  • Dummy a Pass

    Lets an incoming pass run past the player to a teammate behind, fooling a defender who expects a touch.

    Tip: Only works if the defender commits to the first receiver and the pass is rolling toward a teammate, ideally toward goal.

    No direction on LS + hold RB
  • Flick Up

    Flicks the ball up into the air with a touch, setting the player up for a volley.

    Tip: Repeated flick ups in a row become less effective, and acrobatic shots straight after a flick lost accuracy in FC 26.

    Hold RS in any direction

Locks and Cancels

Who you control, and how to abandon what you started.

  • Skill Moves

    Performs tricks such as step-overs and feints to beat a defender; which moves work depends on the player's star rating.

    Tip: If the inputs feel hard, the Simplified Skill Moves accessibility setting chooses a fitting move from a single flick.

    Move RS
  • Player Lock

    Locks your control onto an off-the-ball teammate while the AI handles the ball carrier, so you steer the run yourself.

    Tip: Player Lock is off by default; turn it on in the gameplay settings before this input does anything.

    Move LS + move RS
  • Switching (Player Lock)

    Picks which teammate to lock onto by flicking toward them, moving your control from the ball carrier to that player.

    Tip: Avoid flicking the instant you activate the lock; rushing it is an easy way to pick the wrong teammate.

    Flick RS in any direction
  • Hard Super Cancel

    Cancels the action in progress, such as a shot or pass wind-up or an automatic run to the ball, and gives you full control.

    Press LB + press RB + press LT + press RT
  • Cancel Foul Advantage

    Stops play after a foul when the referee has waved advantage, so you take the free kick instead of playing on.

    Press LT + press RT

Every FC 26 input, section by section