FC 26 Passing Controls
The 25 passing inputs of FC 26, grouped by the pass they are built on and ordered from the plain press to the hardest combination - one group is one thing to practise. Pick a group to see only that one.
- +
- together
- then
- one after another
- or
- either works
- hold
- keep it held
- tap
- a quick press
- ×2
- press twice
- release
- let go
- flick
- flick the stick
- stick direction
- rotate the stick
Updated
Ground Passes
Along the grass, and what the modifiers add to it.
Ground Pass / Header
Plays the ball along the grass to a nearby teammate, or passes a header on when the ball arrives in the air.
Tip: FC 26 ground passes travel straighter with less automatic curve, so aim clear of any defender standing in the line.
Press ALofted Ground Pass
Chips a pass at medium height over a defender in the way, useful when the ground route is blocked.
Tip: Lofted passes lost accuracy in Title Update 1.5.0; players with the Inventive PlayStyle lose less of it.
Press A + press ADriven Ground Pass
Plays a firmer, faster pass along the grass that moves the ball quickly under pressure, but is harder to control.
Tip: When attacking down a wing, a firm pass along the ground into the penalty area is a strong option.
Press RB + press APass and Go
Passes the ball and sends the passer straight on a forward run, setting up a quick one-two.
Tip: Pair it with a through pass from the receiver to play the passer into the space they are running into.
Press LB + press AFlair Pass / Swerve
Plays an inventive pass, such as a back-heel, and adds swerve to bend the ball around a defender.
Tip: Flair passes hit with more than two bars of power can still swerve toward the receiver.
Press LT + press APass and Move
Plays a pass, then moves the passer in the direction you hold, so they reposition instead of standing still.
Press A or press Y or press X + hold RS in any direction
Lob Passes and Crosses
Into the air, from a clipped ball to a driven cross.
Lob Pass / Cross / Header
Lifts the ball in a high arc to a teammate further away, and doubles as the cross from wide and a lofted header.
Tip: FC 26 crosses are aimed further ahead of the target, so deliver them while your attacker is still running at goal.
Press XGround Cross
Plays a low cross that stays near the grass and bends into the penalty area toward an attacker's feet.
Press X + press XPrecision Lob Pass
Lifts a manually aimed pass over defenders to the exact spot you choose with the on-screen target.
Tip: Precise aim helps, but it does not fully make up for a passer with low passing attributes.
Press RB + press XHigh Lob
Sends a steeper, higher lob or cross that stays in the air longer than the standard version.
Tip: The extra hang time gives attackers a chance to set up acrobatic finishes such as bicycle kicks.
Press LB + press XDriven Lob Pass / Driven Cross
Plays a faster, flatter lob or cross that reaches the target sooner than a floated ball, good for short crosses.
Press LB + press RB + press XDriven Ground Cross
Drives a low cross in at pace, giving defenders and the goalkeeper less time to cut it out.
Press LB + press RB + press X + press XFlair Lob / Cross
Plays a lob or cross with a flair technique, sending the ball up at a higher angle than the standard lob.
Press LT + press XFake Pass
Shapes to play a lob pass or cross, then cancels it and carries the ball in the direction you hold instead.
Press X, then press A + move LS
Through Balls
Passes played into space for a runner.
Through Pass
Plays the ball into space ahead of a running teammate so they collect it behind the defenders.
Tip: With semi-assisted passing, aim into the gap between two defenders so the pass finds the runner behind them.
Press YLofted Through Pass
Lifts a through ball over nearby defenders into space for a runner, harder to intercept than one along the ground.
Tip: Suits short distances, like a playmaker finding a striker just behind the back line.
Press Y + press YPrecision Pass
Aims the pass at a spot you choose with an on-screen target, for passes to feet or through balls into tight gaps.
Tip: Aiming the target takes time, so save it for balls down the wing or into the box rather than quick build-up play.
Press RB + press YLobbed Through Pass
Sends a high, arcing through ball over the defensive line for a runner to chase in behind.
Press LB + press YDriven Through Pass
Sends a quicker, flatter through ball into space than the standard version, giving defenders less time to react.
Press LB + press RB + press YFlair Through / Swerve
Plays a through ball with a flair technique and swerve, useful for finding a run from an awkward body angle.
Press LT + press YPrecision Swerve Ground Pass
Bends a manually aimed pass along the ground around defenders and into the path of a runner.
Press LT + press RB + press Y
Runs and Support
Moving teammates before the pass, so there is someone to pass to.
Trigger Run
Sends a teammate on a forward run, so you can play the ball into the space they are attacking.
Tip: To choose the angle of the run yourself instead of leaving it to the teammate, use Directional Runs.
Press LBCall for Support
Calls a nearby teammate toward the ball carrier to offer a short passing option.
Press RBDouble Teammate Support
Calls two teammates toward the ball carrier at once, giving you more close passing options.
Press RB + press RBDirectional Runs
Sends a teammate on a run in the direction you choose, rather than leaving the route of the run to the AI.
Tip: First-time through balls aimed far behind the way the passer is facing are much less accurate in FC 26.
Press LB + flick RS in any direction or press RB + flick RS in any direction